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Plus it has hours of replayability with Flashback Tapes, N, Verted mode and even multiplayer. The soundtrack is also top notch easy on par with Cortex Strikes Back and Warped's soundtracks. The story gets really dark in some places especially Tawna's. Each level is beautifully designed and unique with enemies and obstacles only found in each dimension. Each character controls extremely well with quick responsive movements and reaction times.

And finally Tawna's is a combination of platformer and grappling to reach higher areas similar to Nina Cortex's gameplay in Twinsanity. Dingodile has a unique smash and shooter kind of gameplay using his suction gun to glide and using tnt barrels and crates to destroy obstacles and enemies.
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Crash and Coco are tried and true platformer experience, Cortex levels are similar to puzzles requiring trial and error to figure out how to reach the destination.
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Each character is unique and full of life and personality each of the playable characters have unique abilities and gameplay styles. The character designs and level designs are beautiful.

His games have always been challenging and sometimes fustrating. It can get extremely challenging but that's part of Crash's charm. Crash and Coco are Toys for Bob have done an amazing job with this game. Toys for Bob have done an amazing job with this game. Lets just hope Toys For Bob and Vicarious Visions can keep this up and improve. The music is just.average, not as good as the original trilogy but better than the music in Travelers Tales and Radical Entertainments games. Probably my biggest issue is Cortex and the music in the game. Imagine a **** version of how Cortex controlled in Crash Twinsanity with a tiny hop of a jump without any double-jump but with a gun that can make platforms. So the new playable characters Dingodile, Twana are pretty nice and control well but Cortex is just awful. The designs of the death routes are similar to Crash 1's Brio segments. Death routes make a return in the form of these flashback tapes. But overall not supper sluggish like his movements in again Wrath of Cortex. Crash controls fine just the weight of his jumps are kinda heavy just like in N Sane Trilogy.

That one imo is the hardest mask to use but at the same time fun. Love the mask that lets you form and reform platforms. The devs don't mindlessly nitro spam to "add difficulty" like traveler's tales did with Wrath of Cortex. Onto the game itself, in my opinion, a good comeback for crash level design is pretty challenging. If you want to see what any well-known crash fans think of the game just check out the youtube reviewers, watch lets plays, or just buy and form your own opinion. The devs don't mindlessly nitro spam to "add difficulty" Gonna start off by saying DONT trust what any unknown crash fan says. Screen tearing? I don't read a lot of threads with screen tearing issues unless the Gpu was scorched.Gonna start off by saying DONT trust what any unknown crash fan says. Other than that, it's designed to stay within it's thermal parameters at stock. If you where overclocking and Furmarking it's brains out, well I'd say you're actually putting strain on your gpu. If it stops working, you warranty the card simple as that. But that's hard because the card is kinda made to compute. Heat, if running ambient cooling, then lower the ambient temps and case temps obviously follows suit. for better card temps.Īnd strain? I'd want to agree to that statement. Not everyone runs your refresh rate.Īnd saving that tiny bit of power = a few pennies a year. I didn't know what you where running until this very post lol. (V-Sync doesn't cap to 60, it caps to the refresh rate of your monitor, which in my case is 144hz)īUT, in other games, in which my GPU doesn't push 50% more FPS than I need to fully use my monitors refresh rate, that's when I need my compute that I bought. And the resolution doesn't even matter, if your GPU is pushing way more frames than it has to in any game, regardless of resolution, then yeah, you should cap to avoid any unnecessary heat and stress on your GPU. I'm gaming in 1440p, with a 144hz monitor, so I cap my frames to 144fps to avoid extra strain on my GPU.
